STAR WARS: Dragon Squadron
CHARACTER CREATION - Expectations
| CHARACTER CREATION|
As Obi-Wan “Ben” Kenobi says, “the things we cling to, depend greatly on our own point of view.” This is also true of this new system. Before delving into what characters need to bring to the table character-wise, it is important to discuss what players bring to the table attitude-wise and how they, and the game master, intend to interact with each other, and the story as a whole.
Number of Players
There will be no more than 5 players in total. Characters must create a character using the guidelines set out in the character concepts section and have their characters fit into the story. It is expected that players will work together to come up with a cohesive group and story of why they are all together. Character ideas can be explored prior to “Session 0” via consultation with the game master, but final character creation will not take place until “Session 0” where all players are at the table.
Player’s Expectations of the Game Master
As the Game Master, I am not an expert on the rules. I have an extensive amount of experience with running Star Wars adventures in the days of the former Star Wars Role Playing Game Systems using the D6 and D20 Systems (see The Moon Swing Chronicles and The Arc Raider Legacy for examples). I have, to the best of my ability, attempted to learn as many of the rules of the new Star Wars Narrative RPG System, by Fantasy Flight Games, as possible.
The rules are extensive, but are purposely vague in some areas to allow the story telling to flow more easily instead of being shoe-horned into a rigid set of rules. The rules though, as they exist, are a guideline only, and will always take a back-seat to the story that we are creating together as a group. In its simplest form: The story and “what looks good on film” always trumps the rules, and the heroes are the story. This is often referred to as Rule #1, with Rule #0 being that you are there to have fun.
As the Game Master, I will need to make judgement calls from time to time which may not be to the liking of some players. I understand and accept that I may be wrong in those decisions. All I ask is that if I make a call – you run with it. There is a time and a place for rules discussions, and in the middle of the story is not one of those times. Feel free however to discuss a decision at the end of the session or during the downtime between sessions over the phone, in person, via e-mail or even social media.
I acknowledge that the characters are the central part of the story and that the time and effort you put into your characters may be very important to you and time consuming. I therefore promise not to “screw” the players over. I promise to make the campaign as exciting and fun as possible and that to the best of my ability, I will attempt to take you to a corner of that galaxy far, far away that I hope you will remember for many years to come.
Game Master’s Expectations of the Players
#1: Players will use the Campaign’s Obsidian Portal Calendar to provide their availability without exception. Failure to comply with this on two (2) occasions will result in the player being asked to leave the campaign.
#2: It is requested that players use the Adventure Log on Obsidian Portal to journalise their adventures. This is not a requirement but may generate further adventure opportunities. Comments should be at least 1-2 paragraphs in length and explain what has happened during the session from that player character’s perspective. This free re-roll is not cumulative and must be used during that next session. If a player places a comment under the Adventure Log for that episode’s entry, they will be receive one (1) re-roll for the next session. The re-roll is for a single skill or force use check.
#3: Players are expected to have a working Facebook account in order to communicate freely with the other players. In the case of exceptional circumstances (i.e. personal beliefs, etc.), the player in question will discuss this at length with the Game Master prior to the start of the campaign.
#4: Notice of a scheduled session will be provided at least 6 weeks in advance. Spontaneous sessions may be organised from time to time, but only if all players are given the opportunity to attend and all players are able to attend (unless they agree that they are happy to miss that session). At no time will pressure be applied by any player or the Game Master in an attempt to have that player attend. The Game Master may cancel a session at any time and where practicable will provide a minimum of 7 days notice. The Game Master may also pause the campaign at any time at his discretion.
#5: Players will be expected to attend sessions as arranged. Sessions will continue if at least four (4) players and the Game Master are available to play. Players shall give at least 2 weeks notice that they will be unable to attend a session, except under circumstances which are acceptable to the Game Master (i.e. family emergency, sudden illness, zombie apocalypse, etc).
#6: Play-testing of material by Fantasy Flight Games may be made available to the play group from time to time. It is expected that players (inclusive of the Game Master) who participate will make every effort to take part in sessions organised to play-test that material (also see point #3). Players will be required to provide feedback and to answer questions put to the play group by the developers. Players will respond to these requests in a timely manner in order to meet deadlines, the details of which will be made available to players at the start of the play-testing period.
#7: Players will not be expected to be experts in the Star Wars universe. Concepts, and other subjects which may be outside of the films and television series will be explained as required. Players are asked however to make some effort to learn about the Star Wars Galaxy – which may amount to nothing more than watching the original three movies. Watching the Clone Wars and Rebels animated series will be helpful.
#8: Cheating will not be tolerated. If a player feels that they need to cheat with dice rolls, XP or any other aspect of the game, this is not the game or the Game Master for them. Should at least two other players report this type of behaviour, the offending player will be removed from the campaign. Period. Cheating is not just cheating the Game Master, but is completely unfair to other fellow players and is a sign of disrespect and selfishness. “Winning Star Wars” is not the name of the game – having fun is.
#9: Players will report any concerns they have about the game or the unacceptable behaviour of any player to the Game Master as soon as possible so that the situation may be dealt with promptly and in as diplomatic a way as possible. Unacceptable behaviour includes bullying, insulting personal attacks, or inappropriate contact.
#10: Official FFG Dice will be the only medium used at the table. The use of the FFG Dice Roller will not be allowed at the table.
Players can be expected to earn between 10 and 15 XP per session with bonuses for achieving motivations, and significant plot points.